No other way unless he spends a Cant on Infernal Pact (a defining ability of the class but still needing to be purchased and only capable of recovering Cha bonus in Anima per day at max., subject to thrall death, etc.) or Murderous Recharge. If it has a bane instead of a craving then it needs to roll a Nat20 over a freshly dead humanoid or he gets nothing. While there are some interesting options, nothing really scales and most things draw from a very limited pool of power with similarly limited recovery mechanics.Ī Demon only gets a single Anima per day if it indulges its craving. As for their other capabilities, they are pulled from an eclectic pool of abilities taken from a very short list. No one thinks that Lay On Hands is a game breaker. A paladin's Lay On Hands catches up at 6th level and greatly out paces it from there on out. They all have in-built recovery mechanics (10 hp per Vitae/Essence/Anima) which is an amazing starting ability but, like most healing, fails to keep up as a defensive measure as you gain levels. Looking at Vampires, Werewolves, and Demons, they all tend to be on a similar level. When looking at the classes themselves, I don't see as many balance issues as some others do. Just remember to adjust the classes if you want to use them in a 3.P game (mainly adjusting the BAB, saves, and HD down by three levels since the base chassis of the WoD classes is equivalent to 4th level in 3.P). There's gold in them thar hills after all. Just because the systems are wildly different and have virtually no thematic or mechanical similarities doesn't mean that ideas can't be mined. The WoD d20 classes are actually pretty good, so long as you don't think that it will let you play a game that even remotely resembles a storyteller session in the d20 system.
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